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injustice_gods_among_us.jpgNow Gamer had a chance to sit down with NetherRealm Studios senior producer Adam Urbano and discuss the developer's upcoming DC based fighting game Injustice: Gods Among Us.

During the interview, Urbano says that the team has learned a lot from Mortal Kombat (2011):

On one end of the spectrum, we learned what works, and on the other, what not to mess with.

We're retaining a lot of the key features like the amazing 3D graphics set on a 2D fighting plane, the need for tournament-level depth, and the success of having a ton of content available for players of all experience levels.


Adding to that last bit, Urbano claims the team is hoping to have even more content (if you can believe it) included in the game than Mortal Kombat (2011):

We're planning to have more content in Injustice than we had in MK9.


Urbano also touched upon DLC and netplay, as well:

We weren't happy with how we handled "compatibility packs" for DLC play, so we have a whole new system that ensures all players get the content they need.

We also spent two years focused on netplay, realizing that nothing matters more for network play than launching with solid, great fundamental netcode.


Injustice: Gods Among Us is scheduled to be released sometime in April.
ABOUT THE AUTHOR
 
Fuzz
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 Joined: 07/24/2003
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 Favorite Game: Mortal Kombat 11
 Favorite Kombatant: Sektor
 Favorite Realm: Outworld
 Favorite Faction/Race: Brotherhood of the Shadow
 
KOMMENTS
Sounds like this is going to be a solid game.
I'm not the biggest comic book fan there is but I'll be getting this.
Othrt than their dissatisfaction with compatiablitiy packs, they didn't really say much on DLC...I really hope Bane, Redhood/Jason and Ivy appear at least as DLC....
I'm getting the game no matter what but I'm still hoping that Gorilla Grodd and Lobo are in the game or even DLC, I'll be happy Sub Zero - Smile
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