NetherRealm Studios has released a new gameplay patch for the
Xbox 360 version of
Mortal Kombat (2011) . While there's no word yet on when this patch will be available for the
PS3 , expect the same gameplay changes for that version as well when it is released.
Below is the official list of gameplay changes, courtesy of
MK Team lead designer
Paulo Garcia .
General Gameplay Fixes/Tweaks ? Fixed a couple of crash scenarios. ? DLC billboards should now behave correctly on Xbox ? You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs. ? MOTD handling and displaying code was tweaked. ? Fixed a bug that could have resulted in tweakvars getting corrupted. ? Fixed a crash in player select if you tried to exit out while the dlc box was open. ? With the exception of Human Cyrax and Human Sektor, everyone?s alternate costumes should behave the same as their primary costumes and have the exact same move properties. ? You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same. ? Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value) ? You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same. ? There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano?s Airball and Cyrax?s Net air reaction. ? Made many minor hitbox adjustments. ? Tweaked the negative edge window. ? Several low attacks were being parried incorrectly. ? Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start. Baraka ? Baraka's Blade Spin move starts up faster and is safer when blocked. ? Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now. ? Baraka?s Chop Chop no longer auto corrects mid-move. ? Baraka?s has a new D1 low poke. Cyber Subzero ? Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry. Cyrax ? Cyrax's Buzzsaw is an overhead block and safer when blocked ? Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction. ? Cyrax's mk3 costume should behave the same as the primary costume now. Ermac ? Ermac can no longer leave an invisible fireball collision around. ? Fixed damage scaling a few of his reactions. Jade ? All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked. ? Jade?s Staff Grab is slightly safer when blocked. ? Jade?s U3 attack (Pole Vault) can be ducked. ? Jade?s 4,F3 kick (Polecat) is safer when blocked. Jax ? The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly. ? Added armor to the startup of Jax's Enhanced Elbow (Elite Smash). ? Jax's projectiles (Energy Wave) recover a tiny bit faster. ? Jax?s towards 3 attack (Big Leg) is now an overhead. ? Jax can no longer frame trap someone with his Gotcha Grab. Johnny Cage ? Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1?d special moves ? Johnny Cage's Nut Punch does slightly less damage. ? Johnny Cage's sweep kick has less advantage on block or hit. Kabal ? Kabal can no longer leave an invisible fireball collision around. ? Removed a couple unavoidable block traps with Kabal. (with F2 and 4) Kano ? If you don?t charge and hold the Enhanced Kano Ball it will now keep its armor. ? Kano?s Enhanced Knife Toss recovers faster. Kitana ? Kitana's Fan reactions on an airborne opponent damage scale correctly now. ? Kitana's X-Ray (Fan-Tastic) can no longer be reflected. Kung Lao ? Removed the pushback on Kunglao's spin when blocked. ? Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close. ? Kung Lao's overhead hat attack is slightly safer when blocked. Liu Kang ? Lui Kang's Parry now can correctly give a first hit bonus! Nightwolf ? Nightwolf's reflect should work better as a wakeup attack. Noob ? Noob's Teleport Slam should connect better with some opponents. ? Noob should no longer be hit on the ground after he is up in the air for his teleport. ? Noob?s Shadow Charge hits overhead. Quan Chi ? Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible. ? Added some armor to the Quan Chi?s Enhanced Sky Drop (Sky Stomp). Raiden ? Raiden can no longer unavoidably frame trap someone with his Vicinity Blast. ? Raiden has 2 additional recovery frames on his normal Teleport. ? Raiden can?t be hit during his Enhanced Teleport (Sparkport). Reptile ? Reptile whiffed Elbow Dash now builds slightly less meter. ? Reptile is held slightly longer after knocking someone down with the Elbow Dash. ? A blocked Reptile Elbow Dash no longer pushes back. ? Reptile's Enhanced Slide (Slime Trail) now has armor on it. ? Reptile can no longer leave an invisible Forceball collision around. Scorpion ? Scorpion's Leg Takedown is safer when blocked. ? Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it. Sektor ? Sektor can now 2in1 into the front and behind Up Missiles ? Sektor's mk3 outfit should behave the same as the primary costume ? Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!) ? Sektor?s X-Ray (Massive Missile) can no longer be reflected. Shang Tsung ? The armor on Shang?s Enhanced Soul Steal now starts instantly ? Shang Tsung?s Enhanced Soul Steal (Soul Capture) activates faster. Sheeva ? Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead. ? Sheeva's Ground Pound can correctly give a first hit bonus! ? Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it. ? Sheeva's Air Grab has better anti-air collision on it. Sindel ? Sindel can no longer leave behind an invisible fireball collision around. ? Sindel?s B1 attack is a low block. ? Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now. ? Sindel?s Scream (Yell) can no longer be parried. Smoke ? It?s no longer possible to handcuff opponents with Smoke?s Vibration (Shake) Parry. Sonya ? The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over. ? Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1?d special moves from it. ? Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1?d special moves from it. Stryker ? Stryker's Enhanced Baton (Baton Bash) Sweep?s 2nd hit is an overhead and is safer when blocked. ? Stryker's Grenades recover slightly faster. ? Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time. ? Stryker's Grenade Toss and Baton Sweep do slightly more damage. ? Stryker?s B1,2,2 (Beatdown) combo is safer when blocked. Sub Zero ? Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues. ? Sub Zero's Enhanced Slide (Power Slide) now has armor. ? The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before. Freddy Krueger ? Freddy?s Nightmare Stance can?t be repeated instantly anymore. ? Fixed a bug where Freddy could get stuck being immune to projectiles. ? Freddy forward and backward Teleports (Hell Shift) build slightly less meter. ? Some of Freddy reactions were not damage scaling correctly. ? Tweaked the recovery on some of Freddy specials. Kenshi ? Kenshi?s X-Ray (Soul Blade) can no longer be reflected. ? Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb) ? Kenshi?s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground. Skarlet ? Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss. ? Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash. ? Skarlet?s back throw now does normal damage. ? Skarlet can do her U3 (Lifting Leg) attack from a dash now.