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mk2011.jpgSteve Beran, Art Director at NetherRealm Studios, has posted a blog entry over at blog.Playstation.com detailing the process the MK Team uses to create each and every gruesome fatality for the Mortal Kombat games.

Steve Beran
The fatality development process is extremely collaborative. In the past, we didn?t start designing and implementing fatalities until the majority of the game was finished. But with this game, the team began working on fatalities early in the development cycle in order to have the maximum amount of time to come up with ideas and polish them. Fatalities are born in the dark recesses of the designer?s minds ? each fatality always starts with a general idea from [Mortal Kombat co-creator] Ed Boon and the designers. They basically lock themselves in a room for hours and lay out all of their ideas. Once the meeting begins, one brave soul is the first to share a sick and twisted way for the player to finish off their opponent, and the process begins.

Click here to read the entire blog entry.
ABOUT THE AUTHOR
 
Fuzz
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 Joined: 07/24/2003
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 Favorite Game: Mortal Kombat 11
 Favorite Kombatant: Sektor
 Favorite Realm: Outworld
 Favorite Faction/Race: Brotherhood of the Shadow
 
KOMMENTS
Fuck Yeah!! That sketch was of Scorpion's fatality!!
I don't really care about the fatalities.
The fatalities are the most important feature in MK. That's why people love it so much. They really went all out for this one. Seems like they put more effort into this one than almost any other game.
I hope they show at least one fatality from each of the selectable characters before the game comes out. I just need to see Jade's fatality before I pre-order the game itself. Even if it's just a concept art or some sketch. I just need to know how it will be like and I hope it's something that'd I'd really want.
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