
Video game website
Shogun Gamer has posted a new interview with
Vincent Proce, former designer at
Midway before it was purchased by
Warner Bros. and the talent behind
these awesome character concepts. While the motivation behind his concepts are covered, Vince's feelings about working at
Midway and what went wrong are also discussed in detail.
Ian Fisher: What was the main inspiration behind the MK reboot concept art you did? Was there anything in particular like a film or comic that inspired you to take that direction or was it all natural and pure brilliance on your end?
Vincent Proce: Mortal Kombat is a part of history. The MK team is a pretty tight knit group and they have been very successful doing what they do with the MK franchise. I didn't want to mess with that machine even if I could. Besides, there really wasn?t any opportunity to innovate within that group. So in my pitch I figured I would just take a completely new perspective on the game as a whole.
I had a burning desire to redesign the characters for a long time and finally, I just did it. I looked at it as an alternate view of the same universe, sort of like what the Marvels Ultimate Universe is within Marvels multiverse. I also wanted to reinvent the fighting game genre to possibly expand the MK fan base. I took the characters the way they originally appeared in MK 1. Their color, silhouette and weapons are essentially the same (with a few more deadly weapons added of course) and just redrew them the way I saw them in my head.
Ian Fisher: What do you think went wrong at Midway?
Vincent Proce: There is a multitude of things that went wrong with Midway and my information is as good as anyone else's. Everyone has their own opinions including me. What I think is that Midway took its entire surplus of money and blew it on low end C+ third party studio's to make it look like it was expanding and healthy. They put faith in team leads and their crappy idea?s blindly back in the late 90's (Freaky Flyers, Dr. Muto, and Haven) because they thought nothing could bring down the Midway behemoth. They didn't build off great idea's that were creating a decent fan base (Psi Ops) and instead made a license that nobody knows, cares about or remembers. The Midway establishment was also plagued with marketing problems
Click
here to read the entire interview.